Educational Simulations are metaphors designed to focus learners’ attention towards concepts, which allow them to explore artificial environment, imaginary or based on reality. The educational simulations also provide a good opportunity for exploration, experimentation and interaction. The learners can experience the consequence of their actions without facing risk. Alexis Leon and Matthews Leon maintain that with a simulation, the students are in control of the learning environment. It is up to them to find and use information to draw conclusions4. Simulations allow learners to have experiences that would not be possible otherwise. Instead of simply spewing facts, simulations provide a context for knowledge. Thus, these simulation technologies offer an opportunity to bring elements of active practice into the classroom.The interactive simulation software is now being used frequently as a training tool. Fitzerald argues that Virtual training using interactive simulation software is effective in teaching mailroom operations5. Graphics, Sound and Video are used in Interactive Simulation to create semi realistic ‘Microworld’ which learners explore in order to solve a relatively unstructured problem, a process quite different to learning from text books, lectures or videos. One advantage of ‘Microworld’ is that learners construct meaning by actively and selectively working through a variety of information sources, a process, which mimics realworld learning, enhances higher order learning outcomes. The immersive quality of ‘Microworld’ may be more motivating than other teaching/learning modes at least to some learners.